AndreFr_design

Plan de fuga

Empathize

Nowadays, the need to create entertainment spaces to satisfy the consumer society is the starting point for the emergence of new leisure options. In order to move away from the mere fact of having fun for fun's sake, spaces such as Escape Rooms offer the possibility of promoting research activities and stimulating mental skills, contextualised in themes that provide specific knowledge or are developed in an environment of a certain cultural nature. The rise of these spaces is also due to their versatility and the low economic cost of creating and maintaining them.

Define

After this process, it was decided to focus the project on the development of an advertising and information platform that would attract users to the world of Escape Rooms, discarding a more traditional proposal that basically focused on selling tickets to Escape Rooms. In other words, the aim is for the user to discover this world, enter it on their own and meet people with the same interests as themselves.

Ideate

The following features will be selected for inclusion after this stage Profile registration Favourites bookmarking Filtering by various parameters View Escape Rooms by proximity Follow the escape rooms you have done and indicate the ones you want to do Rate the escape rooms (ranking) Stories with suggestions Suggestions based on interests Form groups with contacts or other users

Prototype

Ultimately, this process ends in a mobile application, discarding the idea of a website because it targets a young audience (who mainly browse from their mobile device) and is more convenient when it comes to saving user registrations.